AI Insights · Timothy · April 2024
Top 5 PVP Games on iOS in Luxembourg: Q1 2024
Discover the performance trends of top PvP games on iOS in Luxembourg for the first quarter of 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 PvP games on iOS in Luxembourg showcased interesting trends in downloads, revenue, and active users. Here’s a closer look at the performance of these popular titles.
Brawl Stars from Supercell experienced a significant increase in weekly revenue, starting at approximately $5K in early January and peaking at around $13.5K in early March, ending the quarter at $12.5K. Weekly downloads also saw a steady rise, beginning from 204 and reaching 1.05K by the last week of March. Weekly active users grew from 3.5K to 5.4K over the same period.
MONOPOLY GO! by Scopely, Inc. saw fluctuating weekly revenue, starting at $12.3K and reaching a high of $19.6K in the second week of January, before stabilizing around $10.8K by the end of March. Downloads showed a declining trend from 775 in the first week of January to 260 in the last week of March. Active users also decreased steadily from 2K to just over 1K throughout the quarter.
Wood Nuts & Bolts Puzzle by ABI GLOBAL LTD. had modest weekly revenue, with peaks of $559 in early March and ending the quarter at $266. Downloads saw an initial increase, peaking at 561 in mid-January, before stabilizing around 252 by the end of March. The game’s active users showed a consistent pattern, peaking at 843 in late January and maintaining around 827 by the end of the quarter.
Roblox by Roblox Corporation maintained a relatively stable weekly revenue, starting at $9.8K and experiencing minor fluctuations before ending the quarter at $6.4K. Downloads were relatively stable, ranging between 200 and 400 per week. Active users also remained steady, starting at 9.7K and ending at 9.3K.
Whiteout Survival by Century Games Pte. Ltd. had a varied weekly revenue, starting at $2.5K, peaking at $3.6K in the second week of January, and ending at $3K by the end of March. Downloads showed an initial increase, peaking at 497 in late January before stabilizing around 183 by the end of March. Active users peaked at 999 in early February and settled around 848 by the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower.